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!@@.fade;注意 NOTICE@@
<<timed 2s>>@@.fade;你即將會進入到零空的實例,到現實之間的閾限次元。
You are about to enter an instance of nullspace, a liminal dimension between realities.@@
<<next 5s>><<type 50ms>>此間零空 3416 號是由於幽靈島拘押中心的倒敗而造成的。<</type>>
<<next 5s>><<type 50ms>>The following nullspace, #3416, was created by the collapse of the Phantom Island Detention Center.<</type>>
<<next 8s>><<type 50ms>>身為幽影,我們堅持要冤纏每一時空,直到每一法西斯現實的倒敗。<</type>>
<<next 5s>><<type 50ms>>As phantom shades, we insist on haunting every time and space until the collapse of every fascist reality.<</type>>
<<next 10s>>@@.fade;[[(繼續 CONTINUE)|營火 THE CAMPFIRE]]@@
<</timed>>//@@font-size:14px;按空格鍵跳過打字。
Press spacebar to skip typing.@@//
目前在 NOW AT:
<<print passage()>>
@@font-size:14px;
<<if $yourDN neq 0>>總骰數 DICE NUMBER: $yourDN<</if>>
<<nobr>>
<<if $yourWay eq 1>>判斷法 WAY: 陰 YIN<</if>>
<<if $yourWay eq 2>>判斷法 WAY: 陽 YANG<</if>>
<<if $yourWay eq 3>>判斷法 WAY: 太 TAI <</if>>
<</nobr>>
<<if $SCR neq 0>>必勝數 SCR: $SCR<</if>>
@@<<timed 2s>>
@@.fade;從濃霧中你空身地冒出來。@@
<<next 3s>>@@.fade;From the dense fog you emerge with nothing.@@
<</timed>>
<<set _will to rollDice(1,6)>>
<<if _will lte 5>>
<<timed 10s>>@@.fade;溫暖明亮的營火,在無限的夜晚中不停地閃爍。@@
<<next 3s>>@@.fade;The campfire, warm and blazing, flickers without pause in the endless night.@@<</timed>>
<<timed 14s>><<type 30ms>>一位坐穩在刀把頭上的天妖向你微笑著,問你想不想來玩一個遊戲。<</type>><<next 2s>><<type 30ms>>A skyfiend sitting poised atop a dao's pommel smiles at you, asking if you'd like to play a game.<</type>>
<<next 5s>>[[(遊戲就是自由去死的地方 THE GAME IS WHERE FREEDOM GOES TO DIE)|營火 THE CAMPFIRE...]]
[[(遊戲就是自由去死的地方 THE GAME IS WHERE FREEDOM GOES TO DIE)|營火 THE CAMPFIRE...]]
[[(遊戲就是自由去死的地方 THE GAME IS WHERE FREEDOM GOES TO DIE)|營火 THE CAMPFIRE...]]
[[(遊戲就是自由去死的地方 THE GAME IS WHERE FREEDOM GOES TO DIE)|營火 THE CAMPFIRE...]]<</timed>>
<<else>>
<<timed 8s>>@@.fade;溫暖明亮的營火,在無限的夜晚中不停地閃爍。@@
<<next 2s>>@@.fade;The campfire, warm and blazing, flickers without pause in the endless night.@@
<<next 5s>>@@.fade;[[(離開 LEAVE)|白玄 THE WHITEDARK]]@@<</timed><</if>>
<<set $yourDN to 0>>
<<set $yourWay to 0>>
<<set $SCR to 0>>
<<set $yourRolls to [3, 3, 3]>>
<<set $theirRolls to [3, 3, 3]>>
<<set $turnsLeft to 6>>
<<set $yourProtected to [false, false, false, false, false]>>
<<set $theirProtected to [false, false, false, false, false]>>
<<set $yourLastRolls to $yourRolls>>
<<set $theirLastRolls to $theirRolls>>
/* Will's Stories */
<<set $aboutDS to ["「這個遊戲是在中心裡製作成的。」 \"This game was made in The Center.\"",
"「它叫做『決鬥』。」 \"It's called \'Decisive Struggle.\'\"",
"「每次改不了現實的時候,我們就會聚在一起來玩。」 \"Every time we couldn\'t change reality, we would come together and play.\"",
"「但現我們有隨時改造現實的能力,玩的目的是娛樂。」 \"But now that we have the power to change reality whenever we want, we play for fun.\"",
"「每個幽靈眾都有自己的房規--這些是我們的。」 \"Every phantom collective has its own house rules--these ones are ours.\"",
"「本眾謂之『裂天俠』。」 \"This collective is called by \'The Skybreakers.\'\"",
"「是個圈內笑話。」 \"It's an inside joke.\""]>>
<<set $aboutomi to ["「『蠢謳迷』...」 \"\'omi the fool...\'\"",
"「你對這個名字有印象嗎?」 \"Does this name ring a bell for you?\"",
" ",
" ",
"「...」 \"...\"",
"「他在這裡...忘了一些東西。」 \"He...left some of his things behind here.\""]>>
<<set $aboutAP to ["「遊戲就像監獄一樣。」 \"A game is like a prison.\"",
"「它試圖通過設計來規訓你。」 \"It tries to discipline you by design.\"",
"「因此遊玩就是遊戲的逃逸線,而玩家是那道的追蹤者。」 \"Thus play is a line of flight from the game, and the player the pursuer of that path.\"",
"「要逃逸順利,完全改變設計的一切但同時避免建造新需要逃逸的系統...」 \"To escape successfully, completely transforming the entire design without also constructing a new system that requires escape...\"",
"「...那就是解性遊客的夢想。」 \"...that is the dream of the agonists.\"",
"「解性遊就是試圖逃逸逃逸的玩法,試圖結束遊戲存在的最終道。」 \"Agonist play is play that seeks to escape escaping, the terminal path of play that seeks to end the existence of games.\"",
"「解性遊更挑釁的定義就是試圖徹底革命的遊玩。」 \"The more provocative definition of agonist play is play that seeks total revolution.\"",
"「解性遊的最終階段就是退出遊戲來實現玩到底的結果。」 \"The ultimate stage of agonist play is quitting the game to realize that play\'s completion.\"",
"「二次元只不過是能讓我們想像如何完全控制現實改變的遊樂場。」 \"The fictional world is but a playground where we can imagine total control over our realities changing.\"",
"「現實世界的天際才是革命的最真底線。」 \"The horizon of the real world is actually the truest baseline where revolution must begin.\""]>>
<<set $willStories to [$aboutDS, $aboutomi, $aboutAP]>>
<<type 30ms>>「太可惜了。」<</type>><<type 30ms>>"What a shame."<</type>>
<<timed 6s>>@@.fade;溫暖明亮的營火,在無限地夜晚中不停地閃爍。@@
<<next 2s>>@@.fade;The campfire, warm and blazing, flickers without pause in the endless night.@@
<<next 5s>>@@.fade;[[(離開 LEAVE)|白玄 THE WHITEDARK]]@@
<</timed>><<set _jen to rollDice(1,6)>>
<<if _jen lte 6>>
<<timed 8s>>@@.fade;你回到濃霧,在白玄中消失。@@
<<next 2s>>@@.fade;You return to the dense fog, disappearing into THE WHITEDARK.@@
<<next 6s>><<type 90ms>>@@.fade;片刻之後,明確的聲音穿透死寂。@@<</type>><<type 90ms>>@@.fade;Moments later, a clear voice cuts through the deathly silence.@@<</type>>
<<next 10s>><<type 30ms>>「喔。是你。又回來啦。」<</type>><<type 30ms>>"Oh. It's you. You're back again."<</type>>
<</timed>>
<<else>>
<<timed 8s>>@@.fade;你回到濃霧,在白玄中消失。@@
<<next 2s>>@@.fade;You return to the dense fog, disappearing into THE WHITEDARK.@@<</timed>>
<</if>><<set $yourProtected to [false, true, true]>>
<<set $target to 1>>
<<set _index to $yourProtected.indexOf(true)>>
<<set $yourProtectedCount to $yourProtected.count(true)>>
<<for _i to 0; _i lt $yourProtectedCount; _i++>>
<<set _index to $yourProtected.indexOf(true)>>
<<if _i neq $target>> x
<<else>>y
<</if>>
<</for>>
$yourProtected假想園
@@font-size:28px;REFUSEMENT PARK@@
V0.0
(@@font-size:24px;預告@@ TEASER)